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Engine SDK Info
Game system engine is modern 3D real-time game engine. It features:
fast rendering with real-time lighting and shadowing, bump mapping, complex surface definitions, static shadow
volume geometry optimizations and more
sound system, directx or OpenAL
collision detection, including per-triangle tests
ODE physics
particle effects
actors system, with game state saving ability
multiplayer, client / server support
build in console
c++ abstract engine interface for game
and more...
Other tools include: Vulcan - a particle effects editor, level data compiler, model compiler, model viewer and plugins for various 3d modeling software for exporting model data end animations.
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Flow - map editor
Flow is a native GameSystem level editor featuring:
building geometry form curved, or sharp surfaces and convex blocks
CSG operations on convex blocks
placing models
defining actors
creating paths and animations for level geometry
real-time WYSIWYG rendering of level geometry while editing
fast, simplified rendering for performance
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