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Engine SDK Info
Game system engine is modern 3D real-time game engine. It features:
- fast rendering with real-time lighting and shadowing, bump mapping, complex surface definitions, static shadow
volume geometry optimizations and more
- sound system, directx or OpenAL
- collision detection, including per-triangle tests
- ODE physics
- particle effects
- actors system, with game state saving ability
- multiplayer, client / server support
- build in console
- c++ abstract engine interface for game
and more...
Other tools include: Vulcan - a particle effects editor, level data compiler, model compiler, model viewer and plugins for various 3d modeling software for exporting model data end animations.
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Flow - map editor
Flow is a native GameSystem level editor featuring:
- building geometry form curved, or sharp surfaces and convex blocks
- CSG operations on convex blocks
- placing models
- defining actors
- creating paths and animations for level geometry
- real-time WYSIWYG rendering of level geometry while editing
- fast, simplified rendering for performance
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